Art/Design/Animation (95%): Wesley Gunn
– Assisted by John, Kon and Jackie
Development: Kevin Loughran (Interactive Monster)
Producer: Kenny Johnson (Zephyr Games)
Audio: Gina Zdanowicz (Serial Labs)
Client: Cartoon Network
// All art on this page has been up-scaled with AI for better viewing. Minor degradation has occurred but it’s better than a pixelated upscale //
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Working with some incredible talent (listed above) and Cartoon Network, we came up with a concept for the Adventure Time property called Royal Ruckus. This was our second game for CN (after Batman: Gotham Streets). We had a great time working on this. And for a few parts I pulled on some freelancers to help with some of the art assets.
With Royal Ruckus we really pushed ourselves and made a much more robust game then the first one. It took a lot of time and effort, with so many characters to create/animate. And a TON of dungeon rooms and UI assets to design and draw. We put effort into making cool mazes and maps, as well as really detailed boss battles.
Royal Ruckus is a dungeon crawling game. Enter the Dungeon of the Crystal Eye and see what Princess Bubblegum is up too! In this maze you need to find a way to survive. You can play as Marceline or Lumpy Space Princess. Each has thier own special moves which makes playing the game again really fun and different.
// This game no longer live on the CN website. However, it seems someone (numuki . com) has made a playable version. It seems fine but try it at your own risk //