Art/Design/Animation: Wesley Gunn
Development: Kevin Loughran (Interactive Monster)
Producer: Kenny Johnson (Zephyr Games)
Audio: Gina Zdanowicz (Serial Labs)
Client: Cartoon Network
// All art on this page has been up-scaled with AI for better viewing. Minor degradation has occurred but it’s better than a pixelated upscale //
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Working with some incredible talent (listed above) and Cartoon Network, we came up with a game concept for the Teen Titans Go property called Panic Mode. We crafted several design mocks and landed on a style that not only fit the cartoon, but also appealed to all ages. All of the Art, Design and Character Animation was created by Wesley Gunn (with the exception of a few pieces of Key Art).
Panic Mode is a tower defense game. Place towers on the board to destroy wave after wave of the Brain’s army. Each tower is themed after a different Titan: Cyborg’s sonic cannon, Raven’s magic, Robin’s birdarangs, Starfire’s starbolts, Beast Boy’s elephant stomp, and Silkie’s chomp!
// This game no loner live //
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In-Game: Created all UI assets, Game Items and Characters. Animated all characters, weapons and sfx.
Game Screens: Designed Level map, games screens like winner/loser screens and pop-ups.